Wednesday, September 10, 2008

징기스칸2 : 원조비사

I've got her! Dahhh, that was a pain. Should have came alot easier then it did.

: ( They cut rulers instead of adding.

Lets see S3 Yuan Dynasty

Charles 1
Abaga
Baybars
Kublai Khan
Hojo
Wang Sik(Wonjong) 왕식

Ruler cut Michael VIII

S2 Genghis Khan
Phillip 2
John Lackland
Ghuri
Minomoto
Genghis Khan
Gojong(died in 1254 so why is he there?)

Ruler cut Muhmud Ala Al-Din

S4
EDIT
THEY CUT SALADIN FOR THIS GUY
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Politics D 11 body points? He sucks worse then Tayan Khan. I guess he is the extra difficult charactor. Korea is not in a good area either. "Border"ing three powerful countries in Jin, Nan Song, and Kamakura Shogunate.

Ming-Zong: Polit D, Lead C, War C, Charm B, Body 13, Age 41
This is Korea's ruler in GK2 Sc4 Wonjong which is backwards unless of course wiki is wrong... hmmm... The hangol is on the money though.

Alright I'm confused.
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also lol at Temujin's portrait in the advisor slot

2 comments:

Sartaq Khan said...

THEY CUT SALADIN!!!!

Sartaq Khan said...

Adeth from gamefaqs-I'm a long time fan of Koei strategy games, and being Korean I've had the pleasure of playing some of the titles that never made it overseas. I was intrigued about the talk about other versions of Genghis Khan, because I've played II in English for a bit, and I really liked the scale of the game and its variety. So I started searching for Genghis Khan on Korean websites, and I've found a cracked copy of Genghis Khan IV!

I know Sartaq's blog has a translated summary of the game but let me just give you the key features. Note that I'm not nearly as familar with Genghis Khan II as you guys, so I might miss some important changes.

2 Scenarios, both are full world scale.
1189 The Wolf that Runs throgh the Steppes
Mongolia is still divided in this stage, though Temujin is already Genghis Khan

1271 Descendents of the Blue Wolf
The typical Yuan Dynasty Scenario.

There are new States like Cambodia, Norway, Castille, Tibet, and more. All rulers are playable.

The game is no longer province/governor dependent, as far as I can see. It plays much more like some of the later Three Kingdoms games or Civilization series, because you actually build structures and roads on the map.

Provinces have been replaced by cities, which delineate your sphere of influence with a blue aura, and your enemies' with an orange aura. You can only build within your sphere of influence.

Some of the early structures for the Mongols, just to give an example, are like Farm, Commerce District, Armory, Barracks and so on. Note that these don't actually train units or have upgrades or anything but simply boost the amount of provisions/gold/weapons/troop training that you get per turn.

You have direct control over all your generals, though you can certainly delegate tasks to them. Your generals need to be assigned a task at your city, such as Troop Deployment or Build, at which point they will emerge from the city and you can move them around the map as you would in other turn based strategy games. You can have them build new districts or structures, raid and pillage neighbouring cities, and so on, but you'd have to physically move them to the place as opposed to just choosing the city from the menu as in other Koei games.

Lastly, there's a culture system, which is basically a tech tree system. There are about 10 types of cultures, such as military, agriculture, art, seafaring etc... and each civ has different stats for them. Normally, you gain access to better technology by building structures that promote some of these culture types, unless you start abysmally low or at zero. So there's a system of cultural exchange, in which you can send an ambassador to a different city with superior ratings in other culture types, and there by gain a boost! I haven't explored this system much yet since I'm still in the early game, but it sounds interesting doesn't it?

There's probably whole bunch of other stuff I forgot to talk about or don't know about yet, but I'll be happy to answer any questions about Genghis Khan IV.