Sunday, August 31, 2008

GK2 UNDERHANDED TACTICS

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Before the only real underhanded thing I tried was driving frontline countries into the ground. Meaning say I have half the map under my rule and the other half of the world is ruled by one or more powerfull countries that I couldn't ally with and can stand up to a 20 unit assault and dust themselves off, recruit loses, and handle another assault just as effectly. Its rare tome to find that on the console versions but on the PC setting the AI to "intellectual" it was commonplace. Minomoto, John Lackland, Genghis Khan, and Ala-al-din were forces and annoying.

Tactic #1 Effective on World scenarios- "Salt the earth"
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Step 1 I took a country added policy that gave all production to specialty items
Step 2 Recruited the population and threw them at my enemy with a worthless/common group of generals.
Step 3 Put a patsy in charge of that country and moved large forces on its borders.
Step 4 Wait until the enemy takes the bait and pounce on them once they do. When they take the country I give them a season or two to realize that they stepped in crap and attack them with full force. Any loses are replenished with another 20 unit force on the border. Then I continue the attack into the country they were holding.
Step 5 Recruit half the population and dismiss them in the salted country.
Step 6 Redue policy in the salted country
Step 7 Repeat


Tactic #2 Effective for small forces and scenario 1-"RAID"
Use this one if you have a limited force.
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Step 1 Identify target. Your enemy should have more troops then you and have many cities/villages/towns within their territory. If they have little food/gold, a large force, and high approval rating then they are the best suited for this.
Step 2 Attack them with one unit. Bring few supplies with them. Seem like suicide? Its not. The computer's first move will typically be a defensive ambush surround the ruler.
Step 3 Go to a village away from the Ruler and his force and use "supply" on the village repeatively. Do this for seven turns.
Step 4 Withdraw. Then next turn notice you have 400+ more gold & food. Your enemies supplies havn't changed and the approval rating should be zero! Meaning if they had little gold or food within the next few turns they are SCREWED. A country with no approval can not support a medium to large army.
Step 5 Watch chaos in country. Build yours up from the pain of the other ruler's people!
Step 6 Laugh sinisterly and rub your hands together you evil bastard!
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